We care deeply about our craft - designing and developing games. We can't stand sloppiness, and we don't tolerate it in ourselves. We get to do the best job in the world - and we don't take that for granted.
Not "social" in the cringe-worthy, buzzword way, but "social" as in "let's play our friends" kinda way. We like playing games together better than alone, so we like to write games that encourage playing with your friends.
Customer service comes before everything. We put interaction with our customers - and their satisfaction - at the highest priority of our work. Without them we are nothing.
I arrived a bit ahead of Parker and Dave for this year’s GDC, and took an aimless
Read moreIs what I might say if I’m lucky enough to stay in this business for another 10
Read moreIn May of 2012, Flyclops launched Domino!, an asynchronous multiplayer dominoes game. Here’s a fun look at the first 7
Read moreJake and I just got back from GDC and my mind has been blown to tiny little
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